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Python Programming for Kids and Teens


InnosoftGulf

Course Overview

Module 1: Introduction to Python and Programming Concepts

  1. 1.1 Introduction to Python programming
  2. 1.2 Installing Python and using the IDLE editor
  3. 1.3 Basic programming concepts: variables, data types, and operators
  4. 1.4 Introduction to input and output functions
  5. 1.5 Simple math operations

Module 2: Control Structures and Functions

  1. 2.1 Conditional statements (if, elif, else)
  2. 2.2 Loops (while and for)
  3. 2.3 Functions: definition and usage
  4. 2.4 Function parameters and return values
  5. 2.5 Coding challenges and exercises

Module 3: Working with Data

  1. 3.1 Lists: creation, manipulation, and iteration
  2. 3.2 Tuples and sets
  3. 3.3 Dictionaries: creation and operations
  4. 3.4 List comprehensions
  5. 3.5 Mini-project: Creating a simple quiz game

Module 4: Introduction to Object-Oriented Programming

  1. 4.1 Classes and objects
  2. 4.2 Attributes and methods
  3. 4.3 Inheritance and polymorphism
  4. 4.4 Encapsulation and abstraction
  5. 4.5 Mini-project: Designing a simple object-oriented game

Module 5: Error Handling and File I/O

  1. 5.1 Handling exceptions with try and except
  2. 5.2 Reading and writing text files
  3. 5.3 Working with CSV and JSON files
  4. 5.4 Mini-project: Student grade management system

Module 6: Introduction to GUI Programming with Tkinter

  1. 6.1 Overview of Tkinter and its components
  2. 6.2 Creating windows and widgets (buttons, labels, text boxes, etc.)
  3. 6.3 Event-driven programming and binding events
  4. 6.4 Mini-project: Building a simple calculator app

Module 7: Basic Game Development with Pygame

  1. 7.1 Installing Pygame and setting up the environment
  2. 7.2 Introduction to game loop and events
  3. 7.3 Drawing and animating sprites
  4. 7.4 Collision detection and basic game logic
  5. 7.5 Mini-project: Building a basic arcade-style game

Module 8: Final Project and Course Recap

  1. 8.1 Final project: Designing and implementing a Python program or game
  2. 8.2 Peer review and feedback sessions
  3. 8.3 Course recap and future learning resources
  4. 8.4 Awarding of certificates and closing ceremony
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